Category Archives: Let’s Play

TSCN Plays Super Mario RPG Remastered 5: Booster’s Wedding Disaster

Mario crashes Booster’s chaotic wedding just in time to rescue Princess Peach—but escaping the ceremony means facing an unexpectedly dangerous wedding cake! After returning Peach safely to the Mushroom Kingdom, the party learns more about Smithy’s attack and sets out together to restore the Star Road. With Peach officially joining the team, the adventure continues through Star Hill, Seaside Town, and into the mysterious Sunken Ship, where a six-letter password stands between Mario and the next Star Piece.

TSCN Plays Super Mario RPG Remastered 4: Chaos at Booster Tower

Mario and the crew finish their explosive showdown with Punchinello before racing through Moleville’s mines in a chaotic mine-cart escape. After returning Dinah and Mite safely to their family, the adventure continues toward Booster Tower, where Princess Peach is being held by the eccentric Booster. Mario sneaks through the tower, faces Booster’s bizarre minions, and attempts to rescue Peach before Booster can drag her away for an unwanted wedding in Marrymore.

TSCN Plays Super Mario RPG Remastered 3: Bowyer, Boshi, and a Brand New Ally

Mario and Mallow battle through the Forest Maze, face the arrow-firing Bowyer, and finally meet the mysterious warrior Geno. After learning the truth about the shattered Star Road and the seven missing Star Pieces, Geno officially joins the party on their quest to restore everyone’s wishes. The adventure also takes a detour to Yoster Isle for a frustrating race against Boshi before the team arrives in Moleville, where trapped children and a thieving Croco create even more trouble.

TSCN Plays Super Mario RPG Remastered 2: Belome, Midas River, and a Living Doll

Mario and Mallow brave the maze-like Kero Sewers, battle the hungry Belome, and make a thrilling escape down Midas River. At Tadpole Pond, the Frog Sage reveals the truth about Mallow’s mysterious past and sends the pair toward Rose Town. Once there, they discover the townspeople frozen by strange arrows and meet Gaz, an enthusiastic Mario fan whose favorite doll appears to have come to life. The journey continues as Mario follows the mysterious Geno into the Forest Maze.

TSCN Plays Super Mario RPG Remastered 1: The Adventure Begins!

A new adventure begins as Samuel returns to the Mushroom Kingdom in the beautifully remade Super Mario RPG! After rescuing Princess Peach from Bowser, a mysterious giant sword crashes into Bowser’s Keep and introduces the dangerous Smithy Gang. Mario travels through Mushroom Way, meets the emotional young “frog” Mallow, chases down the thief Croco, and battles to save the Mushroom Kingdom before setting out toward Tadpole Pond. Along the way, Samuel shares memories of the original game, relearns the timed-hit combat system, and highlights the remake’s impressive visuals and quality-of-life improvements.

Playing Through Death on The Nile Part 5: Sunbeams and Statues

We’re back on the Nile with Poirot as our tour of Abu Simbel turns into a full-blown mystery! In this episode, we tackle a massive sunlight-and-mirrors puzzle to uncover an ancient message, then things get deadly when a statue nearly crushes Lynette Doyle. Was it an accident… or an attempted murder? We interview the passengers, piece together alibis, and confront a prime suspect—before ending the night with strange vibes on the ship and a tease for the next lead in Cairo: the bar with the golden scarab… and “the Spider.” Broadcasted live on Twitch — Watch live at https://www.twitch.tv/tscnsam

Playing Through Death on the Nile 4: Trouble in The Bronx

We jump into Death on the Nile as Detective Royce hits the Bronx to question a barman and track a killer known as “The Spider.” What starts as simple neighborhood digging turns into shady gambling, coded doors, rigged shell games, and a dangerous smuggling operation tied to a shadowy group called The Spire. After uncovering weapons hidden in a truck, the trail points overseas—The Spider has fled to Cairo, and a major transaction is set to go down at The Golden Scarab in two days. Next stop: Egypt.

Playing Through Death on the Nile Part 3: A Very Dangerous Meal

Join Samuel as the mystery heats up aboard the Karnak in Death on the Nile! We investigate a chilling attempted murder involving hidden glass shards in a walnut-free caviar verine, interrogate the crew, chase down the source of suspicious black smoke, and solve a pressure-pipe puzzle in the engine room that reveals the key evidence: melted blue glass. With motives exposed and a suspect arrested, the voyage continues and we set up a New York lead with Detective Royce pointing toward “The Spider.”

Playing Through Death on the Nile Part 2: Break-ins, Clues, and a Big New York Reveal

In this Death on the Nile playthrough, we step into a fresh mystery as Jane Royce investigates a stolen snake-shaped ruby bracelet at Mrs. Leech’s estate—interviewing guests, piecing together alibis, and solving deduction puzzles that reveal how the thief used an unlocked window, a late-night break, and a clever hiding spot to swap the jewelry. The case closes with a major twist: a hidden compartment and decoded message point to “the Spider” and a crucial meetup in New York on February 18, pushing the bigger conspiracy forward.

Broadcasted live on Twitch — Watch live at https://www.twitch.tv/tscnsam

Playing Through Death On The Nile Part 1: Poirot in the 70’s!?

Hercule Poirot drops into Chez Matante in August 1974 and ends up on the spot when an engagement ring reveal goes sideways—because the ring box is empty. We interrogate the key people around the bar/safe, crack the code, and use the game’s “mental reconstruction” timeline to pin down exactly who slipped into the office and why. With the club mystery resolved, the story jumps to Egypt: Poirot arrives at the Imperial Nile Hotel in Aswan and steps into the newlywed chaos of Lynette and Simon Doyle—while Jacqueline de Belfort’s obsession, threats, and “our song” drama start boiling over. The episode closes with a fresh hook: a new investigation tied to Emmy’s murder, stolen AWL documents, and a lead pulling us toward Mallorca.