On this Let’s Play Gandalf was found, the angels still give chase, a detail about the figure panel is discovered, gravity gets a bit twisted, and the Daleks abuse a keystone.
On this Let’s Play Gandalf was found, the angels still give chase, a detail about the figure panel is discovered, gravity gets a bit twisted, and the Daleks abuse a keystone.
On this Let’s Play the crew rescues Clara, Batman goes electric, a cyberking makes things difficult, they find something the Batmobile can’t do, a graveyard gets fairly ominous, Samuel attempts to explain the color keystone, and the Weeping Angels cause trouble.
On this Let’s Play the crew deals with Lex, knocks Gandalfs hat off, Master Chen makes things variably difficult, The Doctor arrives to help with a tough situation, The cybermen are adorable, and Batman sneaks through a dangerous situation.
On this Let’s Play the crew finds themselves in an arena fighting the element of speed, deal with a new keystone, deal with gravity, smack down some guards, fight the metal elemental, the tournament gets interrupted by someone familiar, Sue really doesn’t get the keystone, and another familiar face shows up.
On this Let’s Play the science continues, Samuel goes cave Johnson, the turret shows a new trick, Sue has face to face with some turrets, Sue doesn’t follow Samuels directions and it annoys him..hard, nurotoxin makes it’s appearance, and Glados makes one last run.
On this Let’s Play the crew arrives at Aperture Science as an old favorite character in the portal series returns, Samuel nerds out over the tiny detail taken for the puzzles, Sue gets trapped, a puzzle stumps them for a bit over one tiny button.
On this Let’s Play the crew goes back to the future, repairs an amp, 80’s music makes Samuel get down, Marty comments on the Docs mental health, Gandalf rides a hoverboard, the cameras mess with them again, and The Power Of Love tempts Samuel.
On this Let’s Play a few discoveries were made about The Doctor, a bit of casual hacking happens, an unlikely location comes up, Skaro looks better than it used to, Sue still has a jumping problem, Davros has a positive mindset,and the Daleks really don’t have a security plan.
On this Let’s Play the crew returns to the future, Gandalf effects the daleks, Sue gets stuck in a bad spot, Victorian London makes some fun references, a bit of past construction is required, a very specific junkyard appears, and a anti-climatic end occurs with tech.
On this Let’s Play Homer finishes his journey and finds his real soulmate that was there all the time, adventure worlds are discovered and explained, an odd mashup makes Gandalf a companion, the Daleks have earth at a disadvantage, Sue and Samuel geek out over the TARDIS, Autons decide to visit, and planting a tree helps the future.